K3LVN
ROLE
Level Designer
DESCRIPTION
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Drafted and pitched a level design document including a summary, flow and pacing, necessary mechanics, expected skill level, the level playtime, cutscenes and narrative beats present in the level, the overall aesthetic, and an overhead layout of the level
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Whiteboxed/Blockmeshed level using primitive assets and hand-made geometry from Maya to establish a space to test mechanics and gameplay
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Created action blocks using Unreal Engine's Blueprints and mechanics to be implemented into main level
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Created cinematic flythrough of levels using Unreal Engine' Sequencer
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Hosted playtests of level to gather player data and make necessary iterations
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Set dressed and kit-bashed the level using assets created by the art team
Steam Page

Whiteboxing/Block-out























