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MULTIPLAYER FPS
ROLE
Level Designer
DESCRIPTION
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Sketched a basic overhead layout in Adobe Illustrator and mood board within a level design document
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Researched asset packs to fit and create a consistent visual style
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Created an entire blockout of the level to test pathing, scale, cover, and AI teammates navigation
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Asset dressed and produced several lighting passes
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Retargeted custom soldier skins for player and AI teammates instead of default UE mannequin
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Held multiple playtesting sessions to iterate level design and optimal player count

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